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Dungeon Features

Puzzles

Puzzles will be the primary game play for repairing dungeons. These will take the form of small tasks similar to the ones in Among Us. The player will have a limited amount of time to complete the puzzle to avoid it being considered a fail.

Types of puzzles will include:

  • Jigsaw: Repairing dungeon infrastructure, drag and drop pieces of the wall, floor, or ceiling into the field in their proper spots.

  • Color matching: Recasting magic, the player needs to reconnect matching colored crystals to each other by drawing lines between them without the lines overlapping.

  • Slider Puzzle: Trap Repair, reconnect wires to trap triggers from the pressure plates.

Stealth

Whenever there’s an adventure party in the dungeon, the player needs to stay out of sight.

The party will have a cone of vision that the player needs to avoid being caught in.

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The party will arrive when the countdown hits zero. If the player has completed the dungeon repair tasks but is still in the dungeon a stealth sequence will begin where they have to get back to the dungeon green room without being caught.

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In later levels sometimes a hero will arrive early. then not only do you have to complete your tasks, you have to do so while avoiding the adventurer.

Logic and Deduction

Choosing the boss is a type of logic puzzle. You need to choose a boss that is most suited for the dungeon based on context clues about the dungeon itself. Most of these hints will be in the Dungeon Repair info sheet that give a general rundown of what kind of elements the dungeon has.

The same logic will also apply to deploying a mid-boss the added twist is then after a mid boss has been chosen, the main boss must not only be a good match but must be stronger than the mid-boss.

This also applies to the normal monsters you recruit, thought they will have far less requirements and will mostly only need to match the dungeon element and level.

Randomized Dungeons

Dungeon layout will be randomized like in most rogue like games. While the type of dungeon and element will remain consistent on replays, the layout and dungeon tasks will vary from session to session.

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Some tasks will only appear in hard mode or will not be required to complete the level and are done for the bonus score.  Depending on the dungeon, if it is non-elemental on normal mode an element might be added for hard mode, the element will be randomized.

Notebook Style UI

The UI will have a distinctly paper and ink art style since the menus are intended to be the player character’s notebook.

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Game menus will have the paper style and the HUD will have a a fantasy steampunk style, such as metal pipes to match the workman background the characters have.

Replayability

Players will be encouraged to replay dungeons either to better their high score and/or to complete bonus objectives or complete a hard mode version of the dungeon.

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Power-ups can also be purchased at any time to help with dungeon tasks, and a better score will give you access to better power-ups to help get a better score in a replay session.

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