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Player Abilities

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What's your Dungeon Focus?

The player's abilities will vary depending on what focus on Dungeoning they have chosen: Traps, Magic, or Monsters.

Traps Focus

If you've chosen traps as your Dungeon Focus, you will have some extra time to repair traps and be given occasional hints on which piece to move next.

Power up items and snacks you unlock will be mostly tools and speed boosting oriented for more efficient trap repair.

Magic Focus

If you've chosen magic as your Dungeon Focus,  when you go to recast spells, you'll be able to auto connect one set of crystals.  This will help you better plan out connections to avoid any line crossing.

Power up items and snacks you unlock will also be more magic oriented and geared towards boosting your magical stats.

Monsters Focus

If you've chosen monsters as your Dungeon Focus, when you consult your monster pamphlet for potential contract monsters, you'll already have some filtered out based on one dungeon property.

Power up items and snacks you will unlock will be speed boosters and special packages where you can hire whole groups of monsters at once.

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